Sunday, 26 February 2012

//--Reflective learning

As a major part of the task we were introduced to reflective learning systems- they are mainly used to expand potential of the knowledge that otherwise is forgotten because of its irrelevance to the task. Reflective learning best applies when developing an idea- as it can be seen a spiral system of decision making. Notably, theory is based on concrete experience rather than thought knowledge.  I have looked at David Kolb's and Roger Fry's learning cycle.

The model is based on 4 elements;

*concrete experience
*observation and experience
*forming abstract concepts
*testing in new situations

Although model has a consecutive order, it can begin at any point. Given theory can be seen as- performing an action, evaluating the outcome, expanding on the idea/ adding other concepts, solidifying the ideas into action.


Reference: Smith, M. K. (2001). 'David A. Kolb on experiential learning', the encyclopedia of informal education. Retrieved [13.03.2012] from http://www.infed.org/b-explrn.htm.

Wednesday, 1 February 2012

//-- Prototype Development

After playing game several times we came to a realization that game lacks replayablity- so we have decided to go into shops and look at existing boardgames - and how they deal with replaybility. The most common resolution is map expansion, which would make clumsier and we would have to adjust a gameplay for that- as currently it would not work out. We were tying to come up with a dynamic map- that will alter every time game is played yet - it should be inbuilt in the map- resolution was a spinning will in the middle of the map. now we had a new problem - it had to spin according to something - so we introduced 12-fold dice. 1 to 6 rotates the wheel to random angle and 7 to 12 would replace previous chance cards. Now that cards are gone - we have decided to create a list with corresponding numbers which will slide out of the board when played.


Also we had to improve rules, before it was possible to wait for a player to get to the needed castle with the flag, making it impossible to win. So we have added are around each point which can only be accessed by other players when player with a flah is there- making it fair for both sides.

We have created digital version of the map.