Figure 1
Conceivably, we have covered fundamentals of a typical board game. We have agreed that gameplay usually varies between luck and strategic thinking. The most board games are based on mental skills such as chess, checkers, scrabble etc. yet some may be based on physical skills for instance: operation or labyrinth. In most cases board games are made for two or more players nevertheless they can be aimed at one player only. Often board games simulate or even derive from activities that are based on a conflict, such as warfare(Dungeons and Dragons) or economic dominance(Monopoly). Any board game must possess a set of rules which consequently creates a challenge. Player/players must follow rules or else an activity will become meaningless or player/players will be accused of taking an advantage of the system(cheating).
Once we have certified significant aspects of a board game, we have been given a task to design a board game in our group (team of four).
The task assists in understanding autonomous computer games also known as god-games. According to Steven Poole(2004) the difference between a board game and a computer game is an amount of variables.-"what makes them[god-games] slightly different from what they would be otherwise- complex board games- is the modeling of dynamic processes."(Poole, 2004, p34)
Reference:
Poole S.(2004), Trigger Happy: Videogames and the Entertainment Revolution, New York: Arcade Publishing.
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