Figure 4.
Initially the goal was to capture NPC, originally positioned in the center of map -point A(figure 5.), however the position would change if any player would step on exclamation mark(highlighted with orange), and pull a card that will determine NPC's new position (B, C , D or E). There were also other cards that would make a gameplay more interesting; +3 steps, skip a go, players standing on sand(yellow hexagon) skip a go, players standing on water (blue hexagon).
After playing-testing it, we found out that although deeply interactive- as players have to evaluate each other positions. the game was too random- because NPC's new position was random as a result winning the game did not feel earned.
Figure 5.
We have reconstructed rules, now the game is based on capturing flag and getting to the opposite side of the map.
New rules: Flag would always remain in A point - unless captured by a player. Once player captures a flag she gets 3 step, which is just enough to get away from other players if they are in proximity.The player with a flag can get intercepted by other players, if that happens- player who captured flag will get extra 3 steps. Additionally we have added new cards according to new gameplay.
List of Cards:
*Player with a flag skips a go(new) - expands gameplay
*players standing on green-land skip a go(new) - equalizes green-land with other elements
*skip a go(x2)
*Extra 3 steps(x2)
*players standing on sand skip a go
*players standing on water skip a go
*Player with a flag skips a go(new) - expands gameplay
*players standing on green-land skip a go(new) - equalizes green-land with other elements
*skip a go(x2)
*Extra 3 steps(x2)
*players standing on sand skip a go
*players standing on water skip a go

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